Eric WagonerandClaude Fable 5 707297da17 Half the warp pairings were secretly mirrors
Eric walked a five-player board's corner warp and the world stretched.
The lane rule — carry the along-the-edge offset through unchanged —
is only correct for half the side pairings: for the rest (N to N,
E to N, and their kin, the ones five-player boards deal), the proper
rotation lands the entry axis head-to-head against the exit axis, and
preserving the raw lane smuggled a REFLECTION into the traversal —
rays crossing over at the mouth, parallax inverted, the far room
swimming. warpLaneMirrored computes the pairing's sign from the
rotation itself; castRay mirrors the lane where required, and
warpMotion anchors the far mouth at its opposite corner to stay the
same pure rotation — so sprites and projectile legs agree with the
rays again. The workshop grows ?players=2..6 to stand on any table
size (the mirror-class mouths live on the five-player boards).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 19:47:28 -04:00
S
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A web port of the 6th edition Wiz-War by Jolly Games / Chessex
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