'Players or monsters must move away from you on their turn if within range, if they can.' Automatons caught in the dread now spend their legs escaping before any other marching — the step that most increases distance, a true dead end excusing them per the card. Humans keep their freedom but get the compulsion spelled out in an urgent slip (move away, even by card or through danger; only a dead end excuses you), with the maze trusting the table to honor it — the owner's chosen depth of enforcement. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc