6ec9d6ab555fb649b7cc366267d9dce60e5e0171
'Players or monsters must move away from you on their turn if within range, if they can.' Automatons caught in the dread now spend their legs escaping before any other marching — the step that most increases distance, a true dead end excusing them per the card. Humans keep their freedom but get the compulsion spelled out in an urgent slip (move away, even by card or through danger; only a dead end excuses you), with the maze trusting the table to honor it — the owner's chosen depth of enforcement. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
254 MiB
Languages
TypeScript
74.1%
Svelte
24.8%
HTML
0.6%
Shell
0.4%
JavaScript
0.1%