6e49fc90202d1f0b0773736ea1c0b09d11a112f6
Engine: pit-rim exits live in one helper (pitRimExits) shared by the resolver and the automaton; chargeReach names the six-stride cap; dust sight is inDust + dustAtEnd; PushPending is exported once; the force-field counter builds its events in one list; drawUnderSlowDeath says what it draws under. Test groups are named for the rule they pin, not the revision that introduced it. Client: one smoothstep; one edgeScar per battle-scarred edge; one board-zone rule (which also seats the caption strip on phones); the compass names live in SIDE_NAMES; net.flash() is the one toast; MediaQuery replaces two hand-rolled matchMedia listeners; sprites carry their sizes as plain numbers and their CSS in one rule each; canvas helpers are formatted like the rest of the tree. Comments that told how a cel or a fallback used to look now say what it draws. The actions-over notice no longer blames a pickup when slime ended the turn. Server and ops: dataRoot() is the one data directory; headlineOf builds its deeds without a cast; the rollup and skills read the same way the code behaves. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
299 MiB
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TypeScript
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