All 45 tokens cropped from Eric's photos of the physical counter sheets by connected-component segmentation (with cable/reflection filtering, merged-blob rescue, and one hand-tuned crop for the red treasure the charging cable was hugging). Terrain squares, monsters, wizards, treasures, floor objects, and dimensional warps now render the genuine hand-inked art: solid stone, thornbush, rosebush, killer ooze, dustcloud, slime, tacks, pit, safe, skeleton, troll, wraith, fire imp, democratic monster, shadow, alter ego, dagger, rock, master key, magic stones and wands, the six wizard standees, and the six color-keyed treasure chests. Wizards and creatures wear a thin controller-color ring; art tokens cast a soft cardboard shadow; terrain art passes clicks through to the floor while wizards and creatures stay clickable. Every vector rendering remains in place as automatic fallback (USE_TOKEN_ART flag plus per-kind mapping), per Eric's request. Sprites live in packages/web/public/tokens at 144px. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
64 KiB
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64 KiB
144x146px