Stepping through a rim warp spun the live camera 180: the director aimed along the displacement vector, and a top-to-bottom wrap's vector points exactly opposite the walk. The exit facing now comes from the warp's own geometry — the far mouth's inward direction — so travel carries straight through plain wraps and rotates correctly where boards were laid rotated; a dimensional token step keeps the facing it entered with. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF