5f91e30eb41f67b0cc4322275ff5135761d5310d
Stepping through a rim warp spun the live camera 180: the director aimed along the displacement vector, and a top-to-bottom wrap's vector points exactly opposite the walk. The exit facing now comes from the warp's own geometry — the far mouth's inward direction — so travel carries straight through plain wraps and rotates correctly where boards were laid rotated; a dimensional token step keeps the facing it entered with. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
301 MiB
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