5a0003f4ce1246a26b4377e61c73d03c44240528
Eric spotted mismatches between the 5e-database-derived card data and his physical 6e cards (photos IMG_4688-4690). All 15 texts are now verbatim from the faces. Four were mechanical, now fixed in the engine: BLIND's 6e text adds "engage in combat" — blinded punches flail on a die roll; PICK LOCK's face states "This is not a spell" — the lock cards and thrown weapons are physical actions NO SPELL cannot silence; MIST-BODY passes doors and drifts through thornbushes but does NOT pass the maze's stone walls (was backwards); WALL OF FIRE's counteraction mode stops a Waterbolt (previously deferred). Metadata: UGLY is L.O.S.-marked, MASTER KEY is NEUTRAL/ADJACENT, WIZARDBLADE and PICK LOCK carry ADJACENT markings (new `adjacent` field), LARGE ROCK is rethrowable by any player (already engine behavior), BRAINSTONE's face has no corner type. 84 tests passing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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A web port of the 6th edition Wiz-War by Jolly Games / Chessex
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