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wizwar6e/packages
Eric WagonerandClaude Fable 5 5310fbdca9 No movement number is spent on a turn that ends at a grab
Room M9QJ, seq 190: a berserker played a 5 to charge a distant enemy,
walked two squares, crossed a treasure, and the gold-underfoot rung —
which outranks everything — ended its actions with six paid moves
unwalked. Before spending a number, the march now checks whether any
goal treasure lies within the free legs: if the turn is going to end at
a grab, the number stays in hand. (Even a charging berserker stoops
for loot; it just shouldn't pay toll first.)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
2026-08-18 16:50:17 -04:00
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