No movement number is spent on a turn that ends at a grab
Room M9QJ, seq 190: a berserker played a 5 to charge a distant enemy, walked two squares, crossed a treasure, and the gold-underfoot rung — which outranks everything — ended its actions with six paid moves unwalked. Before spending a number, the march now checks whether any goal treasure lies within the free legs: if the turn is going to end at a grab, the number stays in hand. (Even a charging berserker stoops for loot; it just shouldn't pay toll first.) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
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co-authored by
Claude Fable 5
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@@ -1396,7 +1396,15 @@ export function automatonCommand(
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(c.cardId === "blaster-wand" && view.wandCharges[c.instanceId] == null);
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});
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const spendable = wantsNumber ? numbers.slice(0, -1) : numbers;
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if (!view.turn.numberPlayedForMovement && path.distance > movesLeft) {
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// A treasure within free walking ends this turn at the grab (the
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// gold-underfoot rung outranks everything) — a number played first
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// would evaporate. Even a charging berserker stoops for loot.
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const goldWithinLegs = !self.carriedTreasureId &&
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(() => {
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const dHere = distancesFrom(view, [self.position], canUnlock);
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return [...treasureGoals(view)].some((k) => (dHere.get(k) ?? Infinity) <= movesLeft);
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})();
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if (!view.turn.numberPlayedForMovement && path.distance > movesLeft && !goldWithinLegs) {
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const helper = spendable.find(
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(n) => movesLeft + (cardDef(n.cardId).value ?? 0) >= path.distance,
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) ?? (path.distance > movesLeft + 2 ? spendable[spendable.length - 1] : undefined);
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@@ -494,3 +494,29 @@ describe("a pact once signed is honored", () => {
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}
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});
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});
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describe("no number is wasted on a turn that ends at a grab", () => {
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it("gold two free steps away: the berserker charges without spending its 5", () => {
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let { state } = createGame({ playerIds: ["bot", "other"], seed: 42, sets: ["basic", "expansion1"], deckRev: 29 });
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for (let guard = 0; guard < 10 && !(actingSeat(state) === "bot" && state.turn.round > 1); guard++) {
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const r = applyCommand(state, actingSeat(state), { type: "endTurn", draw: 0 });
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if (!r.ok) throw new Error(r.error);
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state = r.state;
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}
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const bot = state.players.find((p) => p.id === "bot")!;
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const prey = state.players.find((p) => p.id === "other")!;
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// Enemy far across the maze; their treasure lies one step from the bot.
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prey.position = { x: 0, y: 0 };
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bot.position = { x: 5, y: 5 };
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const t = state.treasures.find((t) => t.owner === "other")!;
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t.position = { x: 5, y: 6 };
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t.carriedBy = null;
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state.edgeOverrides[edgeKey({ x: 5, y: 5 }, "S")] = "open";
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bot.hand = [
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{ instanceId: "number-5#T", cardId: "number-5" },
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{ instanceId: "number-2#T", cardId: "number-2" },
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];
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const cmd = automatonCommand(viewFor(state, "bot"), "berserker", "archmage");
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expect(cmd?.type).not.toBe("playNumberForMovement");
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});
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});
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