The help never explained the clockwork — hunter/berserker/worrier moods, the mystery deal and its end-of-game unmasking, and what the difficulty tiers actually change (resources and repertoire, never fairness). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc