500d9a7154623daef153baba0473d65ea9106514
The help never explained the clockwork — hunter/berserker/worrier moods, the mystery deal and its end-of-game unmasking, and what the difficulty tiers actually change (resources and repertoire, never fairness). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
274 MiB
Languages
TypeScript
70.7%
Svelte
27.4%
JavaScript
1.1%
Shell
0.4%
HTML
0.4%