Eric WagonerandClaude Fable 5 500d9a7154 How-to-play gains 'The automatons': temperaments, tiers, mysteries
The help never explained the clockwork — hunter/berserker/worrier
moods, the mystery deal and its end-of-game unmasking, and what the
difficulty tiers actually change (resources and repertoire, never
fairness).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
2026-08-18 01:03:28 -04:00
2026-08-17 11:27:28 -04:00
2026-08-16 16:21:28 -04:00
S
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
254 MiB
Languages
TypeScript 74.1%
Svelte 24.8%
HTML 0.6%
Shell 0.4%
JavaScript 0.1%