500d9a7154623daef153baba0473d65ea9106514
The help never explained the clockwork — hunter/berserker/worrier moods, the mystery deal and its end-of-game unmasking, and what the difficulty tiers actually change (resources and repertoire, never fairness). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
301 MiB
Languages
TypeScript
68.3%
Svelte
28.2%
JavaScript
1.7%
Shell
1.4%
HTML
0.3%