4cc0423846ef0f2185e1536c726bee451a8646df
The landing says the pitch before it asks for a name — steal treasure, blast through walls, outwit your friends — and states the goal. The coach says "select a card, then choose its target," which is what the cards actually want. The turn banner counts treasures home beside the moves left. The council speaks once when its three voices agree. A friend arriving on an invite link meets "Join Eric's game," a name field, and a seat, with the gallery an afterthought; the masthead says "invite friends" beside the room code. The first-person view has a toggle beside the board instead of a checkbox in preferences. How to play opens with winning. And a shared moment's card is titled by the turn's story — the treasure carried home, the blow that landed, the spell cast — instead of whose turn it was. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
299 MiB
Languages
TypeScript
68.5%
Svelte
28.5%
JavaScript
1.6%
Shell
1.1%
HTML
0.3%