The hand-drawn SVG token set wires in behind deliberately undocumented query params — svgPlayers, svgCreatures, svgTerrain, svgObjects, each =true — swapping that category's art everywhere it draws: board tokens, lobby standees, roster. public/tokens-svg symlinks research/tokens-svg, so under the dev server an edit to the source art shows on the next refresh, and the production build copies real files through the link. Nobody finds the door unless handed the key; the photographed set remains the face of the game. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
10 lines
1.1 KiB
XML
10 lines
1.1 KiB
XML
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 144 150" role="img" aria-label="Illusion Wall token">
|
|
<defs>
|
|
<filter id="w"><feTurbulence baseFrequency=".035" numOctaves="2" seed="4" result="n"/><feDisplacementMap in="SourceGraphic" in2="n" scale=".65"/></filter>
|
|
<filter id="s"><feGaussianBlur stdDeviation="2"/></filter>
|
|
<pattern id="paper" width="12" height="12" patternUnits="userSpaceOnUse"><rect width="12" height="12" fill="#f4efd9"/><circle cx="2" cy="4" r=".45" fill="#c8bfa4" opacity=".28"/><path d="M1 10l7-1" stroke="#d8cfb8" stroke-width=".35" opacity=".35"/></pattern>
|
|
</defs>
|
|
<rect x="2" y="2" width="140" height="146" rx="3" fill="url(#paper)" stroke="#242822" stroke-width="2"/>
|
|
<text x="72" y="19" text-anchor="middle" font-family="Trebuchet MS,Arial,sans-serif" font-weight="700" font-size="14" fill="#20251f">Illusion Wall</text>
|
|
<g filter="url(#w)" stroke="#252923" stroke-width="2.4" stroke-linecap="round" stroke-linejoin="round"><path d="M22 61q16 12 32 0t32 0t36 0v38q-18-12-34 0t-34 0t-32 0Z" fill="#232b2b"/><path d="M22 61q16 12 32 0t32 0t36 0M22 99q16-12 32 0t34 0t34 0" fill="none" stroke="#6dc5c4" stroke-dasharray="5 5"/></g>
|
|
</svg> |