3c479eddbb2bd7776da0a43bd35a613e98a404b3
Stage one of the replay vision: a canvas raycaster over the GameView — walls on edges marched by DDA, doors with lintels, firewalls that flicker, rim warp mouths that shimmer violet, token art billboarded and occluded per column, torchlit vignette. It renders the view a player would be SENT, so an illusion this wizard has not seen through stands as solid as stone in first person too. The /?fpv workshop free-flies a dealt maze with wall collision, a minimap eye-cone, and ?seed=&x=&y=&dir= to stand the camera anywhere. Next: drive it from the replay reel. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
274 MiB
Languages
TypeScript
70.7%
Svelte
27.4%
JavaScript
1.1%
Shell
0.4%
HTML
0.4%