39ddbb452d22a19df3c1bb032ea1070742d67a62
Game 6XDY's prisoners expose a nest of turn-burners. The pathfinder treated pits, ooze, bushes, and slime as walls in transit, so bots stood "trapped" in pockets any human would wade out of: the march now falls back to a teeth-gritted hazard route when no clean road exists. Bots no longer aim attacks into (or out of) a thornbush's shelter the engine refuses; WIZARDBLADE learns it is a blade (same square only); a cursed IDIOT skips every rung the curse would refuse instead of burning turns on them; BUDDY's orientation is righted — whoever pacted YOU is untouchable, your own pacts are merely precious — and a thief standing underfoot no longer becomes a null destination that freezes two laden wizards on the same square forever. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
255 MiB
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