The engine learned to bend neutral spells, but the client only sent
aroundCornerInstanceId (and amplify/add/extend) on player-target casts
— applyMods was never called on the cell, edge, creature, two-cell,
trap, or teleport-opponent paths, so a SAFE aimed around the corner
went out bare and the engine rightly refused it. All targeted cast
dispatches now pass through withMods, so what the hand shows attached
is what the command carries.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF