3087f00bdcca5d251e2acd2aa5a5a32f7b7c864a
- TELEPORT OPPONENT exiles a delivery in progress — the thief of the bot's gold, or any carrier within six of home — to the square farthest (by walking distance) from the victim's own home; a sealed pocket wins outright. No LOS needed for the destination, per the card. - WARP WAND joins the roadwork: a wall slips open for a 4+-step shortcut when the crossing fits this turn's remaining legs (the wall returns at end of turn); charges itself with the smallest number on first use. - ADRENALINE is the finisher: cast when no single attack in hand kills the target but the top two together do; the attack window now honors the second swing. - STRENGTH doubles a thrown dagger or rock exactly when that turns a wound into a kill. - EXTEND rides afflictions, doubling the misery's stay. - MEGA-MONSTER doubles a pet's stride (movement over life) so the menagerie actually catches people. All six leave the bottom discard tier. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
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A web port of the 6th edition Wiz-War by Jolly Games / Chessex
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