Eric WagonerandClaude Fable 5 3087f00bdc Round two of the owner's tactics: exile, wand-slip, finishers, boosts
- TELEPORT OPPONENT exiles a delivery in progress — the thief of the
  bot's gold, or any carrier within six of home — to the square farthest
  (by walking distance) from the victim's own home; a sealed pocket wins
  outright. No LOS needed for the destination, per the card.
- WARP WAND joins the roadwork: a wall slips open for a 4+-step shortcut
  when the crossing fits this turn's remaining legs (the wall returns at
  end of turn); charges itself with the smallest number on first use.
- ADRENALINE is the finisher: cast when no single attack in hand kills
  the target but the top two together do; the attack window now honors
  the second swing.
- STRENGTH doubles a thrown dagger or rock exactly when that turns a
  wound into a kill.
- EXTEND rides afflictions, doubling the misery's stay.
- MEGA-MONSTER doubles a pet's stride (movement over life) so the
  menagerie actually catches people.
All six leave the bottom discard tier.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
2026-08-17 20:33:45 -04:00
2026-08-17 11:27:28 -04:00
2026-08-16 16:21:28 -04:00
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