22c443d2c5b7fefbd7355d5219e3828830ae0d67
Hovering the pane now shows what a click would do: a wizard or creature outlines in gold with its name at the crosshair, a wall or door face lights across every column it owns, and a floor square draws its perspective-true quad on the ground. Warp-bent ground still targets truly but labels itself "through the warp" rather than drawing a quad in the wrong geometry. And when a cell-target card is selected, the ineligible ground dims in the 3D view itself — the same litCells the board's shadow uses, rasterized into the floor pass. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
274 MiB
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TypeScript
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