Eric's fireball lands as the house style — layered construction, gradient core, glow halo, a directional tail riding rotate="auto" — with its defs scoped per instance via $props.id(), so simultaneous fireballs cannot steal each other's gradients. The rest of the catalog is rebuilt in its image: the waterbolt becomes its cold sibling (spray tail, no turbulence — one heavy filter stack is enough); lightning grows a glowing core and branching forks; the burst blooms through a fire gradient with a shockwave and flying embers; the splash throws a crown of droplets; the shield raises a gradient dome with a rim strike; the pow star flashes white and radiates speed dashes; claws leave tapered gashes; the absorbed card spirals in along a pull ring; the soul is a proper little ghost with eyes, swaying as it rises; fireworks ride colored trails; Chaos catches card slips in its vortex; the pit opens a gradient hole that swallows a faller; ooze splats and flings blobs; the thornbush sheds leaves; slime closes over and pops bubbles; masonry dust goes soft with falling grit. Whiff, tacks, portal, and the sector ghosts keep their simpler forms on purpose — restraint is part of the style. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
65 lines
1.8 KiB
Svelte
65 lines
1.8 KiB
Svelte
<script lang="ts">
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import type { FxOf } from "../fx";
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import { center } from "./geom";
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let { fx }: { fx: FxOf<"burst"> } = $props();
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const uid = $props.id();
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const c = $derived(center(fx.at));
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const EMBERS = [15, 80, 145, 210, 275, 340];
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</script>
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<defs>
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<radialGradient id={`burst-fire-${uid}`}>
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<stop offset="0" stop-color="#fffde0" />
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<stop offset="0.3" stop-color="#ffd34e" />
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<stop offset="0.65" stop-color="#ff8c1a" stop-opacity="0.85" />
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<stop offset="1" stop-color="#ef3b08" stop-opacity="0" />
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</radialGradient>
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</defs>
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<circle cx={c.x} cy={c.y} r="16" fill={`url(#burst-fire-${uid})`} class="bloom" />
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<circle cx={c.x} cy={c.y} r="6" class="shockwave" />
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{#each EMBERS as deg (deg)}
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<circle
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cx={c.x + 13 * Math.cos((deg * Math.PI) / 180)}
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cy={c.y + 13 * Math.sin((deg * Math.PI) / 180)}
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r={deg % 2 === 0 ? 2 : 1.5}
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class="ember"
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style={`transform-origin: ${c.x}px ${c.y}px`}
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/>
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{/each}
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<style>
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.bloom {
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transform-box: fill-box;
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transform-origin: center;
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animation: bloom 0.5s ease-out forwards;
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}
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.shockwave {
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transform-box: fill-box;
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transform-origin: center;
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fill: none;
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stroke: #ffd27a;
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stroke-width: 2.5;
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animation: shockwave 0.45s ease-out 0.08s forwards;
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opacity: 0;
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}
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.ember {
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fill: #ff9d19;
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animation: ember-fly 0.55s ease-out forwards;
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}
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@keyframes bloom {
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0% { opacity: 0; transform: scale(0.2); }
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25% { opacity: 1; transform: scale(1.2); }
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100% { opacity: 0; transform: scale(2.4); }
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}
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@keyframes shockwave {
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0% { opacity: 0.9; transform: scale(1); }
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100% { opacity: 0; transform: scale(6); }
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}
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@keyframes ember-fly {
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0% { opacity: 1; transform: scale(1); }
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100% { opacity: 0; transform: scale(2.1) rotate(24deg); }
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}
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</style>
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