Eric WagonerandClaude Fable 5.1 1be1cf7d1b A lobby may challenge the keeper, and the table can talk before the boards flip
"Challenge Kestrel, the keeper" holds a seat under the keeper's name,
writes the call to the ledger, says so at the table, and raises a
Sentry issue fingerprinted to the room — one ring per call, with the
room's link in the message — which is the alarm the keeper's phone
listens for. The keeper answers by the link: taking the seat, and
leaving a word if the game must wait. For that word, and for any table
to settle when to start, the lobby now shows its talk and carries a
composer; a joiner sees what was said before they sat. Three calls per
address per hour, one per room.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jm2auWk6RP71CjaAb4FMoG
2026-09-17 00:30:49 -04:00
S
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
299 MiB
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