168e57ab91386342594594febbe85fd279d2c244
An automaton beside the wizard carrying its gold shuttled on and off their square until every move was spent — the chase goal flipped between "the thief's cell" and "the gold" with each step, because it keyed on whether the thief stood underfoot. The chase now claims the march only while the blow it exists to deliver is still live (an attack in hand, the turn's attack unspent, casting open): those gates hold still as the clockwork walks, so the goal cannot flip mid-march. Caught with the strike live, it stands its ground; otherwise the gold has its legs for the turn. A regression walks the exact scene and forbids the A-B-A shuttle. The bot-vs-bot harness also learns to route WARD's pending moment to the treasure's owner. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
274 MiB
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