154e00141c05d00507d48ee9f2ab880c3b668551
Teleport wraps the maze's rim: its four counted squares now step through warp mouths like any doorway, so a wizard can blink off one side of the board and onto the other. A wizard at a door's threshold may pull it open and peek — lock removed, door unlocked this turn, or PICK LOCK / MASTER KEY in hand — without stepping through. The door still hangs shut to everyone down the hallway; only a HELD door is propped open for every eye. Gated behind rules rev 2 (now sourced from the engine's CURRENT_RULES_REV) so stored games replay with their doors dark; the client's sight mirror learns the same peek. Fear no longer nails a cornered wizard to the floor: a step closer to the dread is allowed when it walks the shortest way out of it, so escape can round a corner. Standing outside and stepping in is still refused. All 15 production ledgers verified before deploy; 269 engine tests. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
301 MiB
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