Files
wizwar6e/packages/web/src
Eric WagonerandClaude Fable 5 126f003156 Wizards walk; portals stay instantaneous
Tokens jumped square to square, which made the portal shimmer look
late — the wizard had already re-appeared before the threshold lit.
Wizards and creatures are now identity-keyed movers positioned by a
transform, so the DOM node survives a move and a single step glides
(260ms). Anything farther than a step — teleports, warps, drags,
sector moves — snaps as before, because sliding a wizard across the
whole maze would tell a false story; the warp's instant jump beside
its threshold shimmer is now the point, not the bug. Replays glide
the same way, and reduced motion stills it all.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-17 10:56:41 -04:00
..
2026-08-17 10:47:42 -04:00
2026-08-16 23:55:01 -04:00