0f01f8c3569edf2aa7a7ba6553ba86cb7ef59fa1
True floor-casting replaces the gradients and the projected seam lines: every screen row lies at one depth, walked with a constant world-space step and sampled from floor.png underfoot and ceiling.png overhead — each maze cell wearing exactly one tile, so the artist's border IS the cell seam. Distance shade and fog fold into the same per-pixel pass, pixel buffers cache per texture (re-read when a painted file lands), and the whole frame still clears 60fps with room to spare. Flagstones and dark slabs ship as the starter files beside the other masonry. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Description
A web port of the 6th edition Wiz-War by Jolly Games / Chessex
274 MiB
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TypeScript
70.7%
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27.4%
JavaScript
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