019deedd85ebae69bedb3de9d605618740fc5292
Eric flagged both mid-game, and the second one killed me while he typed: the scorch carried no damage kind, slipping past SOULSTONE entirely, and the stone's own clamp guarded only from above — a bearer already at 3 or less had no protection at all, the exact opposite of "last three points cannot be taken by spell attack." At rev 8 the floor holds from below (spell damage at or under the floor is simply immune), and per the FAQ the scorch is a SPELL: it opens a counteraction window, burns as magical fire, and FULL SHIELD parts it. One victim's window at a time; the sweep finds the rest next pass. Older games — including tonight's, where the flaw was fatal — replay their recorded flames unchanged; all 34 ledgers verify. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
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A web port of the 6th edition Wiz-War by Jolly Games / Chessex
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