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Eric WagonerandClaude Fable 5 58d1d34cb0 The render harness: every screenplay's beats pinned as golden frames
deploy/verify-scenes.sh replays each screenplay to its authored beats
under a paused Playwright clock — pulses, tweens, and fx advance only
on the harness's schedule, so the same beat renders the same bytes
every run — screenshots the reel, and diffs pixels against the goldens
in deploy/scene-goldens (30 frames: warp transits, impacts, curses
landing, in both views). A channel may drift 6 before a pixel counts,
0.2% of pixels before a beat fails; --update blesses intended changes.

Proven both ways before landing: a clean double-run reproduces all 30
goldens exactly, and resurrecting the warp-smear cutaway bug fails the
warp-transit beat at 61% pixel drift.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
2026-09-01 16:58:43 -04:00

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#!/bin/bash
# Render-regression check: build the web client, then screenshot every
# screenplay's pinned beats under a frozen clock and diff them against
# deploy/scene-goldens/. Run from the repo root. Pass --update to bless
# new goldens after an INTENDED renderer change (and commit them).
set -euo pipefail
(cd packages/web && npx vite build --logLevel error)
npx tsx deploy/verify-scenes.mjs "$@"