deploy/verify-ledgers.sh fetches every production ledger and strictly replays it against the local engine (any refusal or crash fails; a lobby that never dealt is trivially clean). Run from the repo root before deploying engine changes — the check both of tonight's replay breaks would have caught. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
Deploying Wiz-War
The game runs on a single DigitalOcean droplet: one Node process serves the built client and the websocket on port 8787; Caddy in front terminates TLS with automatic certificates. Room files persist in /var/lib/wizwar/rooms and survive deploys and reboots.
Current production
- Droplet:
wizwar(nyc3, s-1vcpu-1gb, tagwizwar), IP 104.236.96.198 - URLs: https://wizwar.kestrelsnest.social and https://wizwar.104.236.96.198.sslip.io (always works, zero DNS). Caddy serves both; NOTE: kestrelsnest.social's authoritative DNS is at HOVER (ns1/ns2.hover.com), not DigitalOcean — records must be added there. A matching record also sits in the DO zone in case nameservers ever move.
Everyday deploys
deploy/deploy.sh 104.236.96.198
Builds the client locally, rsyncs the repo (minus node_modules, data/, .git, research), installs dependencies on the droplet, and restarts the service. Games in progress survive: state lives in room files, and clients reconnect automatically.
New droplet from scratch
doctl compute droplet create wizwar --region nyc3 --size s-1vcpu-1gb \ --image ubuntu-24-04-x64 --ssh-keys <your-key-ids> --tag-name wizwar --waitscp deploy/setup-droplet.sh root@<ip>:/root/ && ssh root@<ip> \ "bash /root/setup-droplet.sh wizwar.<ip>.sslip.io"deploy/deploy.sh <ip>
Operations
- Logs:
ssh root@<ip> journalctl -u wizwar -f - Restart:
ssh root@<ip> systemctl restart wizwar - Backup games:
scp -r root@<ip>:/var/lib/wizwar/rooms ./rooms-backup