The die rolls in the open

Every player-facing D4 roll now lands in the chronicle as pips with
its purpose: "🎲 alice rolls a 3 — aiming at the unseen — only a 1
finds them." A shared rollD4 helper threads the generic dieRolled
event through blind staggers and swings, pit leaps, ooze and pit
struggles, and the invisible/shrink miss rolls — the table sees the
die land, exactly as it would in person. Rolls whose numbers already
showed (the troll's swing, the misdirection direction, the opening
roll-off) keep their lines.

And the physical die's other job — "any 50-50 call" — gets its
button: 🎲 beside the say-box in online games (server-rolled,
published through the chat ledger so it persists, replays, and counts
toward unread badges) and under the chronicle in hotseat, rolled on
the device. Chronicle only; no game state touched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-16 15:57:28 -04:00
co-authored by Claude Fable 5
parent d6d34887e3
commit ef661c79ad
6 changed files with 221 additions and 17 deletions
+7
View File
@@ -60,6 +60,13 @@ class LocalGame {
private activeMs = 0;
private lastMoveAt = 0;
/** The tabletop D4 for house calls: chronicle only, no game state. */
rollTableDie(): void {
if (!this.viewerId) return;
const roll = 1 + (crypto.getRandomValues(new Uint32Array(1))[0]! % 4);
this.log = [...this.log, `\u{1F3B2} ${this.viewerId} rolls the die \u2014 ${roll}`];
}
/** Rebuild the whole game as replay steps (finished games only). */
buildReplay(): void {
if (!this.config || this.gameState?.phase !== "finished") return;