The die rolls in the open

Every player-facing D4 roll now lands in the chronicle as pips with
its purpose: "🎲 alice rolls a 3 — aiming at the unseen — only a 1
finds them." A shared rollD4 helper threads the generic dieRolled
event through blind staggers and swings, pit leaps, ooze and pit
struggles, and the invisible/shrink miss rolls — the table sees the
die land, exactly as it would in person. Rolls whose numbers already
showed (the troll's swing, the misdirection direction, the opening
roll-off) keep their lines.

And the physical die's other job — "any 50-50 call" — gets its
button: 🎲 beside the say-box in online games (server-rolled,
published through the chat ledger so it persists, replays, and counts
toward unread badges) and under the chronicle in hotseat, rolled on
the device. Chronicle only; no game state touched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-16 15:57:28 -04:00
co-authored by Claude Fable 5
parent d6d34887e3
commit ef661c79ad
6 changed files with 221 additions and 17 deletions
+8
View File
@@ -1189,6 +1189,12 @@
<div class:table-talk={line.startsWith("\u{1F4AC}")}>{line}</div>
{/each}
</div>
{#if local.active && local.viewerId}
<div class="say-box">
<button class="stamp tiny" type="button" title="roll the die (house calls)"
onclick={() => local.rollTableDie()}>🎲 roll the die</button>
</div>
{/if}
{#if !local.active && net.roomId}
<form class="say-box" onsubmit={(e) => {
e.preventDefault();
@@ -1199,6 +1205,8 @@
<input class="say-input" bind:value={chatDraft} maxlength="300"
placeholder="say something to the table…" aria-label="table talk" />
<button class="stamp tiny" type="submit" disabled={!chatDraft.trim()}>say</button>
<button class="stamp tiny" type="button" title="roll the die (house calls)"
onclick={() => net.rollTableDie()}>🎲</button>
</form>
{/if}
</aside>