The clockwork reads absorb's fine print
An automaton answered NO SPELL with an Absorb — which "has no effect on duration-based spells." Afflictions sat outside the price table and drew the phantom two-point default, tripping the point-soaking rungs. An affliction's weight is now its duration, and the two counters that touch only points — ABSORB and REVERSE — stand aside for it, leaving the ones that genuinely bite durations: full shield, remove curse, blunt, reflection, shieldstone numbers. Pinned: under NO SPELL with both in hand, the bot blunts, never absorbs. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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@@ -315,16 +315,19 @@ function respond(view: GameView, style: AutomatonStyle, tier: TierTraits): Comma
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return { type: "pass" };
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}
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// An affliction's weight is its duration, not points it does not carry.
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const incoming = stack.attackCard
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? attackId === "stone-dead"
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// NUMBER times the stones in the victim's hand — our hand.
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? (stack.numberValue ?? 1) * view.yourHand.filter((c) => STONES.has(c.cardId)).length
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: (atk ? atk.base + (atk.perNumber ? stack.numberValue ?? 1 : 0) : 2)
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: affliction
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? Math.max(2, stack.numberValue ?? 2)
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: (atk ? atk.base + (atk.perNumber ? stack.numberValue ?? 1 : 0) : 2)
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: 1;
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if (stack.kind === "spell") {
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// REVERSE turns the biggest blasts into a meal.
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// REVERSE eats points; a pure duration offers it nothing.
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const reverse = find("reverse");
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if (reverse && incoming >= 4 - flinch) return { type: "counteract", instanceId: reverse.instanceId };
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if (reverse && !affliction && incoming >= 4 - flinch) return { type: "counteract", instanceId: reverse.instanceId };
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// ABSORB SPELL steals the good ones for later.
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const absorbSpell = find("absorb-spell");
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if (absorbSpell && incoming >= 3) return { type: "counteract", instanceId: absorbSpell.instanceId };
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@@ -342,8 +345,10 @@ function respond(view: GameView, style: AutomatonStyle, tier: TierTraits): Comma
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const half = find("reflection");
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if (half && incoming >= 3) return { type: "counteract", instanceId: half.instanceId };
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}
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// ABSORB soaks points only ("no effect on duration-based spells");
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// BLUNT and the stones work on durations too.
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const absorb = find("absorb");
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if (absorb && incoming >= 2 - flinch && incoming <= 3) return { type: "counteract", instanceId: absorb.instanceId };
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if (absorb && !affliction && incoming >= 2 - flinch && incoming <= 3) return { type: "counteract", instanceId: absorb.instanceId };
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const blunt = find("blunt");
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if (blunt && incoming >= 2 - flinch) return { type: "counteract", instanceId: blunt.instanceId };
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// The berserker shares its pain out of spite.
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