The clockwork reads absorb's fine print
An automaton answered NO SPELL with an Absorb — which "has no effect on duration-based spells." Afflictions sat outside the price table and drew the phantom two-point default, tripping the point-soaking rungs. An affliction's weight is now its duration, and the two counters that touch only points — ABSORB and REVERSE — stand aside for it, leaving the ones that genuinely bite durations: full shield, remove curse, blunt, reflection, shieldstone numbers. Pinned: under NO SPELL with both in hand, the bot blunts, never absorbs. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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@@ -315,16 +315,19 @@ function respond(view: GameView, style: AutomatonStyle, tier: TierTraits): Comma
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return { type: "pass" };
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}
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// An affliction's weight is its duration, not points it does not carry.
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const incoming = stack.attackCard
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? attackId === "stone-dead"
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// NUMBER times the stones in the victim's hand — our hand.
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? (stack.numberValue ?? 1) * view.yourHand.filter((c) => STONES.has(c.cardId)).length
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: (atk ? atk.base + (atk.perNumber ? stack.numberValue ?? 1 : 0) : 2)
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: affliction
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? Math.max(2, stack.numberValue ?? 2)
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: (atk ? atk.base + (atk.perNumber ? stack.numberValue ?? 1 : 0) : 2)
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: 1;
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if (stack.kind === "spell") {
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// REVERSE turns the biggest blasts into a meal.
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// REVERSE eats points; a pure duration offers it nothing.
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const reverse = find("reverse");
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if (reverse && incoming >= 4 - flinch) return { type: "counteract", instanceId: reverse.instanceId };
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if (reverse && !affliction && incoming >= 4 - flinch) return { type: "counteract", instanceId: reverse.instanceId };
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// ABSORB SPELL steals the good ones for later.
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const absorbSpell = find("absorb-spell");
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if (absorbSpell && incoming >= 3) return { type: "counteract", instanceId: absorbSpell.instanceId };
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@@ -342,8 +345,10 @@ function respond(view: GameView, style: AutomatonStyle, tier: TierTraits): Comma
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const half = find("reflection");
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if (half && incoming >= 3) return { type: "counteract", instanceId: half.instanceId };
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}
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// ABSORB soaks points only ("no effect on duration-based spells");
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// BLUNT and the stones work on durations too.
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const absorb = find("absorb");
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if (absorb && incoming >= 2 - flinch && incoming <= 3) return { type: "counteract", instanceId: absorb.instanceId };
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if (absorb && !affliction && incoming >= 2 - flinch && incoming <= 3) return { type: "counteract", instanceId: absorb.instanceId };
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const blunt = find("blunt");
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if (blunt && incoming >= 2 - flinch) return { type: "counteract", instanceId: blunt.instanceId };
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// The berserker shares its pain out of spite.
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@@ -117,8 +117,7 @@ describe("automaton vs automaton", () => {
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});
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});
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describe("the clockwork does not waste counters on pointless targets", () => {
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function underAttack(attackId: string, defenderHand: { instanceId: string; cardId: string }[], rig?: (s: GameState, defender: string) => void) {
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function underAttackShared(attackId: string, defenderHand: { instanceId: string; cardId: string }[], rig?: (s: GameState, defender: string) => void) {
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let { state } = createGame({ playerIds: ["human", "bot"], seed: 42, sets: ["basic", "expansion1"], deckRev: 13 });
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// burn round 1
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for (let i = 0; i < 2; i++) {
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@@ -143,10 +142,11 @@ describe("the clockwork does not waste counters on pointless targets", () => {
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});
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if (!r.ok) throw new Error(`setup: ${r.error}`);
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return r.state;
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}
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}
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describe("the clockwork does not waste counters on pointless targets", () => {
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it("passes on drop-object rather than absorbing nothing", () => {
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const state = underAttack("drop-object", [
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const state = underAttackShared("drop-object", [
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{ instanceId: "absorb#T", cardId: "absorb" },
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{ instanceId: "blunt#T", cardId: "blunt" },
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{ instanceId: "dagger#T", cardId: "dagger" },
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@@ -156,7 +156,7 @@ describe("the clockwork does not waste counters on pointless targets", () => {
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});
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it("shields a drop-object aimed at its carried treasure", () => {
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const state = underAttack("drop-object", [
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const state = underAttackShared("drop-object", [
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{ instanceId: "full-shield#T", cardId: "full-shield" },
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{ instanceId: "dagger#T", cardId: "dagger" },
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], (s, defender) => {
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@@ -203,3 +203,14 @@ describe("a clogged hand gets shed, not hoarded", () => {
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throw new Error("never reached the end of the turn");
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});
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});
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describe("the clockwork honors absorb's fine print", () => {
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it("answers NO SPELL with blunt, never absorb — durations soak no points", () => {
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const state = underAttackShared("no-spell", [
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{ instanceId: "absorb#T", cardId: "absorb" },
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{ instanceId: "blunt#T", cardId: "blunt" },
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]);
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const cmd = automatonCommand(viewFor(state, "bot"), "hunter", "archmage");
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expect(cmd).toEqual({ type: "counteract", instanceId: "blunt#T" });
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});
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});
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