Every wall card learns the rim (rules rev 40)
The full audit Wall of Fire started: WATERWALL crashes on a warp mouth, washing both rims inward; ILLUSION WALL hangs its scrim on a mouth (the create-wall bluff); STONE TO WATER melts a brick over a warp at both ends and breaches a plain rim wall exactly as DESTROY WALL does — far side washes out, a warp opens, the wave floods the fresh tunnel; the WARP WAND bores a temporary wraparound that closes when its wall returns; and CREATE DOOR stops hanging dead doors onto the void. Older ledgers keep their refusals and danglings, and replay so. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -54,7 +54,7 @@ export interface Room {
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const rooms = new Map<string, Room>();
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/** Rules revision new games are dealt under (stored games keep their own). */
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const RULES_REV = 39;
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const RULES_REV = 40;
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const ROOM_CODE_ALPHABET = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789";
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