Every wall card learns the rim (rules rev 40)

The full audit Wall of Fire started: WATERWALL crashes on a warp mouth,
washing both rims inward; ILLUSION WALL hangs its scrim on a mouth (the
create-wall bluff); STONE TO WATER melts a brick over a warp at both ends
and breaches a plain rim wall exactly as DESTROY WALL does — far side
washes out, a warp opens, the wave floods the fresh tunnel; the WARP WAND
bores a temporary wraparound that closes when its wall returns; and
CREATE DOOR stops hanging dead doors onto the void. Older ledgers keep
their refusals and danglings, and replay so.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-21 12:04:27 -04:00
co-authored by Claude Fable 5
parent f82e4625af
commit e8df6efcde
4 changed files with 248 additions and 9 deletions
+1 -1
View File
@@ -54,7 +54,7 @@ export interface Room {
const rooms = new Map<string, Room>();
/** Rules revision new games are dealt under (stored games keep their own). */
const RULES_REV = 39;
const RULES_REV = 40;
const ROOM_CODE_ALPHABET = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789";