Thumb of God gets its ceremony: prompt, sighted dimming, and the die
The cast always worked (click a square), but nothing guided it and nothing marked its arrival. Now: a targeting prompt, eligibility dimming to the caster's sighted squares (the engine demands LOS to the aim point), and a flourish — the aiming mark, a shadow gathering, the die crashing down out of a clear sky with a bounce and flung grit, a drift line when fate moves it, and every scattered token streaking to where it lands. In the /?fx gallery as die-drop. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
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Claude Fable 5
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@@ -271,6 +271,7 @@
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"create-door": "click a wall for the new door",
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"warp-wand": "click a wall to warp it open",
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"stone-to-water": "click a stone wall, or a stone-filled square",
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"thumb-of-god": "aim the die at a square in sight — it may drift on impact",
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"dispel-creation": "click the creation — a square, a creature, or a conjured wall",
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};
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const EDGE_CARDS = new Set([
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