Expansion wave 1: the creature system and first eight monster cards

Creatures are first-class citizens: TROLL (D4 punches, 6 damage to
kill, regenerates at its creator's turn end), SKELETON (2-point
punches), WRAITH (walks through one wall a turn; its touch deals 2
and steals a random card), FIRE IMP (a stationary turret scorching
anyone in sight once per turn — including its creator — killed only
by Waterbolt or a Waterwall wave), DEMOCRATIC MONSTER (moved three
spaces by EVERY player on their turn, one claw per round), SHADOW (a
second body costing a life point per turn, destroyed by any damage),
and ALTER EGO (a stationary double). Monsters obey their creators,
move on the controller's turn, attack once per turn but never on
their creation turn (summoning IS your attack), refuse to strike
their creators, and vanish when their creator dies. Attacks can
target creatures directly (no counteraction window — monsters don't
counter); Dispel Creation un-creates them. Plus MEGA-MONSTER (double
a monster's toughness or speed), ADRENALINE (two attacks a turn),
MAD DASH, and LIFESAVER. Expansion Set #2 confirmed by Eric as a
5e-era product — marked historical-only in the data; the 6e game is
exactly base + Expansion #1 (200 cards, all verified). Lobby gains an
"include Expansion Set #1" toggle; the client renders creatures as
diamond tokens with select-move-attack interaction. 95 tests passing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-15 22:41:54 -04:00
co-authored by Claude Fable 5
parent e475253fb0
commit df0675c735
10 changed files with 872 additions and 14 deletions
+6 -5
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@@ -60,12 +60,13 @@ which layout was replaced before 7e, board backs.
standees + 12 color-keyed treasures. No numbered duration/charge tokens were
present (cosmetic-only; digital tracks these natively).
## 📦 If Expansion Set #2 is ever acquired
## 📦 Expansion Set #2 — HISTORICAL ONLY (resolved 2026-08-15)
Owner does not own Exp2; its 85 entries in cards.json keep null quantities. A census
would resolve: quantities, the 85-cards-vs-88-names arithmetic, Bomb's true home, the
Full Shield / Pick Lock / Reflection reprints, and the 16 Artifact cards (no scans of
them exist anywhere online — photograph individually).
The owner confirms the 6th edition had exactly one expansion. Expansion Set #2 was a
5e-era product; its cards never shipped for 6e. The 85 'expansion2' entries in
cards.json are retained as historical reference with null quantities (the deck builder
can never include them) and their 3 'uncertain' flags are permanently moot for this
project.
---