Wall-segment 'tokens' retire; the gallery shows edges as the maze draws them

The game has never used token art for edge effects — created walls,
doors and their lock states, fire walls, illusions are all vector edge
treatments. The ten unreferenced file pairs (wall, wall-2, door,
fire-wall, illusion-wall, destroy-wall, jam-lock, lock-gone,
redirection-a/b) are gone from both art sets, and the Token Workshop
gains 'Walls & doors — as the maze draws them': every edge state
(locked, ajar, held, removed, jammed), the standing fire, and both
faces of an illusion, rendered by the same EdgeGlyph / FirewallEdge /
IllusionShimmer components the board mounts. EdgeGlyph is newly
extracted from Board so the display cannot drift.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
This commit is contained in:
Eric Wagoner
2026-08-18 10:16:28 -04:00
co-authored by Claude Fable 5
parent e1aeeaabff
commit d8b8f8fd53
23 changed files with 116 additions and 136 deletions
Binary file not shown.

Before

Width:  |  Height:  |  Size: 73 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 60 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 43 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 60 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 34 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 58 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 39 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 37 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 58 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 33 KiB