Hedges stay in their squares; the eyes turn to the lock they pick
Eric's rosebush-through-a-wall, hunted to two roots. A camera-facing billboard viewed obliquely rotates out of its square, so cell-bound volumes are now windowed to the exact segment where their plane crosses their own cell — no end may paint beyond it. And the real smoking gun: the near-bias that lets a hedge win the tie against the wizard standing in it was applied to the OCCLUSION depth too, letting the hedge cheat a fifth of a cell through any neighboring wall. The bias now orders sprites among themselves only; walls always judge the true depth. Also answered: edge-deeds turn the head. Picking or jamming a lock, unlocking with the Master Key, raising or razing or drowning a wall — any edge-bearing deed by the reel's own wizard now aims the camera at that edge's midpoint before the outcome shows, same as any other target. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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285c91b2c8
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ccb5346a31
@@ -309,6 +309,10 @@ export interface Billboard {
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fallback?: string;
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/** Identity for growth animation: a creature's id, or a cell key. */
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key?: string;
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/** Cell-bound volumes never paint outside their own square: a
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* camera-facing hedge viewed obliquely would otherwise poke its ends
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* through the neighboring walls. */
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clip?: { x: number; y: number };
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/** A reflection seen through a warp mouth, not the thing itself —
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* visible only through THAT warp's columns, beyond its mouth. */
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warped?: boolean;
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@@ -402,21 +406,25 @@ export function billboards(
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out.push({
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...at, src: `/terrain3d/${content.kind}.png`, fallback: content.kind,
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scale: 0.5, aspect: 2.1, rise: 0, bias: 0.18, label: content.kind, key: k,
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clip: { x: tx, y: ty },
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});
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} else if (content.kind === "ooze") {
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out.push({
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...at, src: "/terrain3d/jello.png", fallback: "jello",
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scale: 0.96, aspect: 1.04, rise: 0, alpha: 0.6, bias: 0.18, label: "ooze", key: k,
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clip: { x: tx, y: ty },
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});
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} else if (content.kind === "dust") {
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out.push({
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...at, src: "/terrain3d/dust.png", fallback: "dust",
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scale: 0.85, aspect: 1.1, rise: 0, alpha: 0.55, bias: 0.18, label: "dust", key: k,
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clip: { x: tx, y: ty },
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});
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} else if (content.kind === "safe") {
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out.push({
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...at, src: "/terrain3d/safe.png", fallback: "safe",
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scale: 0.55, aspect: 1, rise: 0, bias: 0.18, label: "safe",
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clip: { x: Math.floor(at.x), y: Math.floor(at.y) },
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});
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}
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}
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