Hotfix: the wrap gains its vintage gate; every ledger verified

Same lesson twice in one night: the toroidal dread applied at every rev
and QD3S (recorded flat) refused seq 76 again on restore. rev >= 32
wraps; older vintages measure the flat diamond they were played under.
This time verified properly: a strict replay harness (any refused
command is a hard failure) ran all 41 production ledgers against the
new engine before deploy — 0 failures. That harness now lives in the
repo as the pre-deploy determinism check it always should have been.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
This commit is contained in:
Eric Wagoner
2026-08-19 22:03:21 -04:00
co-authored by Claude Fable 5
parent 0a0108c48c
commit c87b8cb28d
+10 -3
View File
@@ -3734,12 +3734,19 @@ function dreadDistance(board: AssembledBoard, a: Cell, b: Cell): number {
}
function fearRepels(state: GameState, moverId: PlayerId | null, from: Cell, to: Cell): boolean {
const board = boardView(state);
// The wrap joined the measure at rev 32; older ledgers were recorded
// under the flat diamond and replay so.
const wraps = (state.config.deckRev ?? 1) >= 32;
const board = wraps ? boardView(state) : null;
for (const other of state.players) {
if (!other.alive || other.id === moverId) continue;
if (sustainedOn(state, other.id, "fear").length === 0) continue;
const d = dreadDistance(board, other.position, to);
const dBefore = dreadDistance(board, other.position, from);
const d = board
? dreadDistance(board, other.position, to)
: Math.abs(other.position.x - to.x) + Math.abs(other.position.y - to.y);
const dBefore = board
? dreadDistance(board, other.position, from)
: Math.abs(other.position.x - from.x) + Math.abs(other.position.y - from.y);
if (d <= 3 && d < dBefore) return true;
}
return false;