The duel skill learns the board is a torus
Eric, after game eleven: the warping edges mean there is no center column — sew the right column onto the left and the geography is identical. Seat-quality and distance judgments made in coordinates are rendering artifacts; only the edge-and-warp graph is real. The router always knew; the narrator now does too. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
This commit is contained in:
co-authored by
Claude Fable 5
parent
7585a5e88d
commit
b7c8428ed5
@@ -198,6 +198,17 @@ probing legality is free, so when unsure, try it and read the error.
|
||||
warps rewire, routes invert. After any rotate/relocate event, throw
|
||||
away every cached route and re-run the router.
|
||||
|
||||
## The board is a torus (from Eric, after game eleven)
|
||||
|
||||
- The warping rims mean there is NO center and NO edge: take the right
|
||||
column and sew it onto the left — identical geography. "Central" and
|
||||
"peripheral" seats are rendering artifacts of where the map unrolls.
|
||||
Thinking in those terms is a trap that limits your options (his
|
||||
words). Judge NOTHING by coordinates: distance is graph distance,
|
||||
threat is graph threat, and the router (BFS over edges + warps) is
|
||||
the only geometry that exists. Mentally re-unroll the map from
|
||||
wherever you stand — every wizard is the center of their own map.
|
||||
|
||||
## The board is the truth (I keep paying for this one)
|
||||
|
||||
- NEVER narrate a persistent effect without re-verifying it in the
|
||||
|
||||
Reference in New Issue
Block a user