diff --git a/.claude/skills/wizwar-duel/SKILL.md b/.claude/skills/wizwar-duel/SKILL.md index ad99ef8..de6dd57 100644 --- a/.claude/skills/wizwar-duel/SKILL.md +++ b/.claude/skills/wizwar-duel/SKILL.md @@ -198,6 +198,17 @@ probing legality is free, so when unsure, try it and read the error. warps rewire, routes invert. After any rotate/relocate event, throw away every cached route and re-run the router. +## The board is a torus (from Eric, after game eleven) + +- The warping rims mean there is NO center and NO edge: take the right + column and sew it onto the left — identical geography. "Central" and + "peripheral" seats are rendering artifacts of where the map unrolls. + Thinking in those terms is a trap that limits your options (his + words). Judge NOTHING by coordinates: distance is graph distance, + threat is graph threat, and the router (BFS over edges + warps) is + the only geometry that exists. Mentally re-unroll the map from + wherever you stand — every wizard is the center of their own map. + ## The board is the truth (I keep paying for this one) - NEVER narrate a persistent effect without re-verifying it in the