The camera always wears the turn-taker's eyes, and knows whose turn zero is

Eric's rule, applied everywhere: every reel — moment, catch-up, whole
tale — follows the wizard whose turn it is, the pov switching at each
handover as boundaries scroll past. And the J8LL mystery dies with it:
turn zero's opening boundary lives in the DEAL, before any command, so
scanning a moment's steps found the NEXT turn's start instead and put
the camera in the wrong wizard's head. momentSteps now names the owner
from the very boundary that opened the turn — counted through the deal
— and carries it to the client and the share page, where it also fixes
the same latent mis-titling.

Also aboard: the cutaway shot. When the eyes aim at something they
cannot see — a wraith summoned across the maze, a spell through walls —
the camera cuts to the target's cell for that beat, standing back down
its deepest corridor, and cuts home on the next step. The wraith no
longer materializes off-screen.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-23 18:56:02 -04:00
co-authored by Claude Fable 5
parent 6788de2f6e
commit a28d27eedc
6 changed files with 79 additions and 41 deletions
+1 -1
View File
@@ -44,7 +44,7 @@
{:else}
<div class="share-stage">
{#key reelKey}
<Replay steps={data.steps} moment endLabel="⟲ watch it again"
<Replay steps={data.steps} moment pov={data.actor} endLabel="⟲ watch it again"
onclose={() => (reelKey += 1)} />
{/key}
</div>