The camera always wears the turn-taker's eyes, and knows whose turn zero is
Eric's rule, applied everywhere: every reel — moment, catch-up, whole tale — follows the wizard whose turn it is, the pov switching at each handover as boundaries scroll past. And the J8LL mystery dies with it: turn zero's opening boundary lives in the DEAL, before any command, so scanning a moment's steps found the NEXT turn's start instead and put the camera in the wrong wizard's head. momentSteps now names the owner from the very boundary that opened the turn — counted through the deal — and carries it to the client and the share page, where it also fixes the same latent mis-titling. Also aboard: the cutaway shot. When the eyes aim at something they cannot see — a wraith summoned across the maze, a spell through walls — the camera cuts to the target's cell for that beat, standing back down its deepest corridor, and cuts home on the next step. The wraith no longer materializes off-screen. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -1619,8 +1619,9 @@
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</div>
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{/if}
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{#if net.moment && net.moment.length > 0}
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<Replay steps={net.moment} moment onshare={() => net.requestShare()} onclose={() => net.closeMoment()} />
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{#if net.moment && net.moment.steps.length > 0}
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<Replay steps={net.moment.steps} moment pov={net.moment.owner}
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onshare={() => net.requestShare()} onclose={() => net.closeMoment()} />
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{:else if net.catchUp && net.catchUp.length > 0}
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<Replay steps={net.catchUp} onclose={() => net.closeCatchUp()} />
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{:else if local.replaySteps && local.replaySteps.length > 0}
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