Rev 19: breaching the rim opens a new warp across the maze
Destroying a wall on the board's outer edge used to leave a one-sided hole into nothing. The table's physics prevail: the outer rim wraps, so the breach goes clean through — the opposite perimeter wall in the same row or column crumbles too (collapse damage and all), and a new warp pair opens between the two edges, shimmering at both mouths. Rev-gated: stored games hold one-sided breaches and replay so. Sector moves recompute the wraparounds and forget improvised openings, as the maze's own reshaping always has. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -54,7 +54,7 @@ export interface Room {
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const rooms = new Map<string, Room>();
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/** Rules revision new games are dealt under (stored games keep their own). */
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const RULES_REV = 18;
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const RULES_REV = 19;
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const ROOM_CODE_ALPHABET = "ABCDEFGHJKLMNPQRSTUVWXYZ23456789";
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