The instruments move into the bezel; the windshield goes bare

Per the table's suggestion: chevrons and trays no longer overlay the
canvas — a frame holds them. The top bezel carries the ride controls,
the sharing-your-square portraits, and the hide button; tall turn
paddles flank the glass; the bottom bezel holds the strides, the
at-your-feet tray, hazard chips, the warp-step, and the key hint.
Every canvas pixel is now permanently hover-and-click target glass,
and the yield-while-targeting hack retires unneeded.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
This commit is contained in:
Eric Wagoner
2026-08-27 15:23:14 -04:00
co-authored by Claude Fable 5
parent 0530ecb039
commit 7bd8eff11c
2 changed files with 75 additions and 124 deletions
+1 -2
View File
@@ -1914,8 +1914,7 @@
onbody={(id) => (fpvBody = id)}
onWarpStep={(creatureId) => dispatch(creatureId
? { type: "creatureWarpStep", creatureId }
: { type: "warpStep" })}
targeting={!!selectedCard && yourMoment} />
: { type: "warpStep" })} />
{/if}
<Board
{view}