The instruments move into the bezel; the windshield goes bare
Per the table's suggestion: chevrons and trays no longer overlay the canvas — a frame holds them. The top bezel carries the ride controls, the sharing-your-square portraits, and the hide button; tall turn paddles flank the glass; the bottom bezel holds the strides, the at-your-feet tray, hazard chips, the warp-step, and the key hint. Every canvas pixel is now permanently hover-and-click target glass, and the yield-while-targeting hack retires unneeded. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
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co-authored by
Claude Fable 5
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@@ -1914,8 +1914,7 @@
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onbody={(id) => (fpvBody = id)}
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onWarpStep={(creatureId) => dispatch(creatureId
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? { type: "creatureWarpStep", creatureId }
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: { type: "warpStep" })}
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targeting={!!selectedCard && yourMoment} />
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: { type: "warpStep" })} />
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{/if}
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<Board
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{view}
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