Strength gets its grip: tear a treasure from a wizard's arms

The card's second power was never built. New tearTreasure command: with
STRENGTH on you, in the same square as a carrier, the tear spends your
attack; the victim keeps the treasure only on a D4 roll of 1. Per the
FAQ it is not a pickup (your turn's actions continue), and full or
weakened arms tear it loose onto the floor instead. A torn treasure's
warded owner gets their window, blind grabs flail like blind punches,
and the automatons wrestle too. A new command breaks no stored ledger,
so live games gain the grip at once.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-21 13:44:50 -04:00
co-authored by Claude Fable 5
parent 4a91d56d24
commit 76207c6264
6 changed files with 211 additions and 0 deletions
+4
View File
@@ -62,6 +62,10 @@ export function humanize(e: GameEvent): string | null {
case "warpOpened": return `The outer wall breaches clean through — a new warp opens across the maze!`;
case "extraTurnGranted": return `${e.player} speeds up — extra turn banked.`;
case "wardWindow": return `The grab hangs in the air — ${e.owner} clutches something…`;
case "treasureTorn": return e.toFloor
? `${e.attacker} TEARS the treasure from ${e.defender}'s arms — it tumbles to the floor!`
: `${e.attacker} TEARS the treasure from ${e.defender}'s arms!`;
case "tearResisted": return `${e.defender} clutches the treasure with white knuckles — ${e.attacker} comes away empty!`;
case "trapSprung": return e.cardId === "gift-from-below"
? `${e.player} draws GIFT FROM BELOW — it bites for 3, then deals again!`
: `${e.player} walked into an old TRAP! Lose a turn.`;