Strength gets its grip: tear a treasure from a wizard's arms

The card's second power was never built. New tearTreasure command: with
STRENGTH on you, in the same square as a carrier, the tear spends your
attack; the victim keeps the treasure only on a D4 roll of 1. Per the
FAQ it is not a pickup (your turn's actions continue), and full or
weakened arms tear it loose onto the floor instead. A torn treasure's
warded owner gets their window, blind grabs flail like blind punches,
and the automatons wrestle too. A new command breaks no stored ledger,
so live games gain the grip at once.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-21 13:44:50 -04:00
co-authored by Claude Fable 5
parent 4a91d56d24
commit 76207c6264
6 changed files with 211 additions and 0 deletions
+2
View File
@@ -61,6 +61,8 @@ function describe(view: GameView, cmd: Command): string {
return `march the monster ${DIRECTION[cmd.direction]}`;
case "creatureAttack":
return `set the monster on ${cmd.targetId}`;
case "tearTreasure":
return `wrest the treasure from ${cmd.targetId}'s arms`;
case "setAmbush":
return `lay an ambush with ${nameOf(view, cmd.instanceId)}`;
case "discard":