Strength gets its grip: tear a treasure from a wizard's arms
The card's second power was never built. New tearTreasure command: with STRENGTH on you, in the same square as a carrier, the tear spends your attack; the victim keeps the treasure only on a D4 roll of 1. Per the FAQ it is not a pickup (your turn's actions continue), and full or weakened arms tear it loose onto the floor instead. A torn treasure's warded owner gets their window, blind grabs flail like blind punches, and the automatons wrestle too. A new command breaks no stored ledger, so live games gain the grip at once. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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@@ -61,6 +61,8 @@ function describe(view: GameView, cmd: Command): string {
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return `march the monster ${DIRECTION[cmd.direction]}`;
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case "creatureAttack":
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return `set the monster on ${cmd.targetId}`;
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case "tearTreasure":
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return `wrest the treasure from ${cmd.targetId}'s arms`;
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case "setAmbush":
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return `lay an ambush with ${nameOf(view, cmd.instanceId)}`;
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case "discard":
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