Strength gets its grip: tear a treasure from a wizard's arms
The card's second power was never built. New tearTreasure command: with STRENGTH on you, in the same square as a carrier, the tear spends your attack; the victim keeps the treasure only on a D4 roll of 1. Per the FAQ it is not a pickup (your turn's actions continue), and full or weakened arms tear it loose onto the floor instead. A torn treasure's warded owner gets their window, blind grabs flail like blind punches, and the automatons wrestle too. A new command breaks no stored ledger, so live games gain the grip at once. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -1239,6 +1239,12 @@ export function automatonCommand(
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if (spell) return spell.cmd;
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const misery = tier.afflictions ? bestAffliction(view, target.id, thief?.id === target.id) : null;
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if (misery) return misery;
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// STRENGTH in force and the treasure in reach: wrest it from their
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// arms — worth the attack even for the timid.
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if (cellKey(target.position) === here && target.carriedTreasureId &&
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view.sustained.some((e) => e.cardId === "strength" && e.targetId === view.you)) {
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return { type: "tearTreasure", targetId: target.id };
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}
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if (cellKey(target.position) === here && style !== "worrier") {
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return { type: "punch", targetId: target.id };
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}
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