Strength gets its grip: tear a treasure from a wizard's arms

The card's second power was never built. New tearTreasure command: with
STRENGTH on you, in the same square as a carrier, the tear spends your
attack; the victim keeps the treasure only on a D4 roll of 1. Per the
FAQ it is not a pickup (your turn's actions continue), and full or
weakened arms tear it loose onto the floor instead. A torn treasure's
warded owner gets their window, blind grabs flail like blind punches,
and the automatons wrestle too. A new command breaks no stored ledger,
so live games gain the grip at once.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Eric Wagoner
2026-08-21 13:44:50 -04:00
co-authored by Claude Fable 5
parent 4a91d56d24
commit 76207c6264
6 changed files with 211 additions and 0 deletions
+6
View File
@@ -1239,6 +1239,12 @@ export function automatonCommand(
if (spell) return spell.cmd;
const misery = tier.afflictions ? bestAffliction(view, target.id, thief?.id === target.id) : null;
if (misery) return misery;
// STRENGTH in force and the treasure in reach: wrest it from their
// arms — worth the attack even for the timid.
if (cellKey(target.position) === here && target.carriedTreasureId &&
view.sustained.some((e) => e.cardId === "strength" && e.targetId === view.you)) {
return { type: "tearTreasure", targetId: target.id };
}
if (cellKey(target.position) === here && style !== "worrier") {
return { type: "punch", targetId: target.id };
}