The stone pierces walls for creations too (rules rev 3)

VISIONSTONE only ever lit the attack path: casterLos knew it, but
every sight check routed through gameLos — creations like THORNBUSH,
dispels, CREATE DOOR, STONE TO WATER — refused "no line of sight"
through the bearer's one wall. gameLos now honors the stone whenever
the viewer bears it, at every revision: widening what a cast may
target never changes how a recorded command replays, so games already
in flight get the fix at once. Only the ambush's mid-move eye is
frozen per game (rev 3) — springing lands in the ledger's flow, and
stored games must replay their blindness. All 18 production ledgers
verified; 272 engine tests.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015RCWSTnb1KYTPyL4GmhGnF
This commit is contained in:
Eric Wagoner
2026-08-25 20:21:32 -04:00
co-authored by Claude Fable 5
parent 7adf4b6cd6
commit 71a3c81670
2 changed files with 56 additions and 5 deletions
+19
View File
@@ -527,6 +527,25 @@ describe("the VISIONSTONE pierces one wall", () => {
expect(cast.ok).toBe(true);
});
it("its bearer plants a THORNBUSH through the wall", () => {
const { state, a } = stoneRig();
// The square past the wall must be bare ground for a creation.
const cell = { x: 2, y: 5 };
for (const p of state.players) if (cellKey(p.position) === cellKey(cell)) p.position = { x: 0, y: 0 };
const bush = giveCard(state, a.id, "thornbush", "TB");
const refused = applyCommand(state, a.id, {
type: "cast", instanceId: bush.instanceId, target: { kind: "cell", cell },
});
expect(refused.ok).toBe(false);
if (!refused.ok) expect(refused.error).toContain("line of sight");
const stone = giveCard(state, a.id, "visionstone", "VS", 1);
a.displayed.push(stone.instanceId);
const cast = applyCommand(state, a.id, {
type: "cast", instanceId: bush.instanceId, target: { kind: "cell", cell },
});
expect(cast.ok).toBe(true);
});
it("the client's sighted squares agree with the stone", () => {
const { state, a, b } = stoneRig();
expect(sightedCellsFor(viewFor(state, a.id)).has(cellKey(b.position))).toBe(false);