FEAR's rout: bots flee it, humans are told their duty
'Players or monsters must move away from you on their turn if within range, if they can.' Automatons caught in the dread now spend their legs escaping before any other marching — the step that most increases distance, a true dead end excusing them per the card. Humans keep their freedom but get the compulsion spelled out in an urgent slip (move away, even by card or through danger; only a dead end excuses you), with the maze trusting the table to honor it — the owner's chosen depth of enforcement. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0138A8CjeQRpvzKxuMfz1Bqc
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Claude Fable 5
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@@ -1767,6 +1767,16 @@
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<button class="stamp tiny" onclick={askCouncil}>ask again</button>
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</div>
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{/if}
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{#if isYourTurn && view.players.some((p) => p.alive && p.id !== view.you &&
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view.sustained.some((e) => e.cardId === "fear" && e.targetId === p.id) && me &&
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Math.abs(p.position.x - me.position.x) + Math.abs(p.position.y - me.position.y) <= 3)}
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<div class="slip urgent">
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😱 An unnatural dread grips you — FEAR requires you to move away
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this turn if you can, even if your only escape is a card
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(Teleport, Pass Through Wall) or a dangerous square. Only a true
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dead end excuses you. (The maze trusts you to honor it.)
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</div>
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{/if}
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{#if actionsSpent}
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{#if view.turn.drawForbidden}
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<div class="slip urgent">Your own bolt has left you reeling — the rest of this turn is lost, and no cards come with it.</div>
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